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R-Type Final 2 Game's Kickstarter Reaches Goal in 2 Days
posted on by Rafael Antonio Pineda
Granzella's Kickstarter campaign for a R-Type Final 2 sequel game reached its goal of 45 million yen (US$416,267) on Wednesday, two days after it launched. As of press time, the campaign has raised US$503,728, and it will end on June 11.
Granzella revealed stretch goals for the campaign, which include leaderboards, Ghost player functions, support for multiple languages, reproductions of old stages in the series, and additional playable craft. The stretch goals range from US$500,000 to US$2.5 million.
The crowdfunding campaign features 14 reward tiers, with rewards including digital or physical copies of the game, a hardcover art book, soundtracks, T-shirts, and the right to put the backer's name in the staff credits.
The sequel to Irem's R-Type Final PlayStation 2 shooter game is planned for release for PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam worldwide in 2020.
The game will be the first R-Type game in the series to be made for 16:9 aspect ratio screens, with stages from previous games being rebuilt from scratch with "new expressions and interpretations." The game's "Real-time Level Function" will automatically change the difficulty of the game based on the player's skill. Players will also be able to check the level on the screen and set a cap on difficulty level. Additionally, the game will feature different player fighters, and players will be able to unlock more fighters by meeting certain conditions.
The first R-Type arcade shooter debuted in 1987. R-Type Final debuted for the PS2 in 2003, while the R-Type Tactics and R-Type Tactics II sequel debuted for the PlayStation Portable in 2007 and 2009, respectively. Tōzai Games launched R-Type Dimensions, a compilation of the first two R-Type games, on PC via Steam last November.